The New Galactic Empire
I have been attempting to write this post for, well, the best part of the whole of November now. It was my view, opinion and comment about SOE’s recent overhaul of SWG with their “New Game Experience” or NGE (offically announced here.)
The whole event, in my humble yet ever so loud opinion, can only be fairly described as a complete and utter fiasco. That’s not to say that the changes aren’t needed nor, indeed, to say that the concept of the NGE is not a welcome one. I’d go so far as to say that in principle, I thoroughly approve of the changes. A new non-turn based combat system is potentially more involving and more exciting. Reducing the number of classes can only mean that less development time is spent trying to revamp/balance those classes and more time spent adding new content and fixing the not inconsiderable amount of outstanding bugs. But in this case, SOE’s implementation of the new system was hampered by PPP; Piss Poor Planning.
