The Graphics Card Saga
Because I have little else in my life that’s quite so important.
I wondered what I’d be reduced to playing with my backup graphics card today. It’s a NVidia GeForce 3 Ti 200, with 64Mb of video memory and a DirectX 8 level card. So I checked the stats on some of the games I do still play (while currently dealing with my MMO addiction) and found that the minimum requirements came in at:
EQ2, SWG, WoW: 64Mb 3D Card (Pixel Shader & Vertex Shader compatible)
Unreal Tournament 2004: GeForce 2 or superior (64Mb memory or above)
Half-Life 2: DirectX 7 level card
F.E.A.R: 64Mb GeForce 4 Ti or ATI Radeon 9000.
Well, sure enough on checking the fine print, the GeForce 3 has Pixel Shader and Vertex Shader capability. I’ve no idea what it does but the card does it and that makes me happy.
I loaded up Half Life 2 and it ran fine. Okay so it only ran at a small screen resolution of 800×600 but I can live with that. Probably. I can certainly live without playing F.E.A.R for a bit so I should be all right for an interim period. But despite what it says, EQ2 isn’t playing nice. It’s jittery and stutters and, well, just isn’t that much of a pleasure to play graphically speaking at the moment.
So, the dilemma is whether or not to spend thirty quid on a DirectX 9.0 level card with 128Mb (or, dare I say, 256Mb) video RAM*. Is it worth having a backup card that will adequately deal with my gaming needs while my primary card gets repaired?
D’ya know, I remember when all you needed to play a PC** game was 4Mb of RAM. Forget the 3D cards and the physics card and the digital surround environmental 5.1 audio experience card, we had an SVGA chip and liked it. If we were lucky, we might have had a CD-ROM too.
*Oh yes, I remember the days when we just needed 16kb of RAM too.

I *heart* Half-Life2.
I also loved my Speccy 48k, with the 32k “upgrade” card in it.
A friend of my Dad’s still has his ZX81. It powers his garage-door opener now.
Comment by Matt — August 24, 2006 @ 9:33 am
Yeah, ZX81 flight-sim. Now there was something impressive in its day.
Totally shit now, of course, but a flight sim in 16K - and the added tension of the wobbly ram-pack that might just kill everything at the slightest twitch? Heavy duty gameplay stress action!
Comment by Lyle — August 27, 2006 @ 10:39 am
16k? Thee were looky, lad. I have no idea how I wrote stuff on that 1k ZX81 but by golly I did. By the time I got my milk-cooled (a pint of milk from the fridge had a nice, high specific heat capacity) 16k Ram Pack it was only a few months til i became a Little Lord Fauntleroy and received a BBC Micro Model B.
I do remember a flight sim for the 16k ZX81, though: you flew a 747 (nice move: couldn’t roll fast so no quick redraws needed) and the graphics were: the horizon (a line) the runway (a rectangle) and two beacons (dots). The leap to Aviator on the Beeb was huge.
As a matter of interest, since you are the only person I know still playing SWG, what is it like these days? My impression is still train-wreck but I like to keep an open mind. I’m watching the equally accident-prone SWGemu project with a mixture of vague hope and pessimism.
Endie
Comment by Endie — August 31, 2006 @ 12:19 pm