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	<title>Comments on: Tales of Warcraft Part I - Children of the Blood</title>
	<link>http://www.dragonsmind.co.uk/2007/02/08/tales-of-warcraft-part-i-children-of-the-blood/</link>
	<description>Life on other planets is difficult</description>
	<pubDate>Thu, 08 Jan 2009 22:16:38 +0000</pubDate>
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		<title>By: QE</title>
		<link>http://www.dragonsmind.co.uk/2007/02/08/tales-of-warcraft-part-i-children-of-the-blood/#comment-2336</link>
		<dc:creator>QE</dc:creator>
		<pubDate>Fri, 09 Feb 2007 11:16:48 +0000</pubDate>
		<guid>http://www.dragonsmind.co.uk/2007/02/08/tales-of-warcraft-part-i-children-of-the-blood/#comment-2336</guid>
		<description>The storytelling in WoW hadn't been great, but it was always good enough for me to think it a shame that many players (including me at times, I must admit) will just plough through things as quick as they can, to the detriment of things like plot and character. I agree that the Blood Elf elements have a particularly coherent feel: it's not something I've actually seen in the top-heavy-blue-people lands yet (although level 10, so there's still time).
Although I hadn't noticed any really good story lines, Outland also shows vast improvement over the original game in use of factions and other advanced quest features. Let's hope Funcom are paying attention (and stealing ideas where appropriate ;-)</description>
		<content:encoded><![CDATA[<p>The storytelling in WoW hadn&#8217;t been great, but it was always good enough for me to think it a shame that many players (including me at times, I must admit) will just plough through things as quick as they can, to the detriment of things like plot and character. I agree that the Blood Elf elements have a particularly coherent feel: it&#8217;s not something I&#8217;ve actually seen in the top-heavy-blue-people lands yet (although level 10, so there&#8217;s still time).<br />
Although I hadn&#8217;t noticed any really good story lines, Outland also shows vast improvement over the original game in use of factions and other advanced quest features. Let&#8217;s hope Funcom are paying attention (and stealing ideas where appropriate <img src='http://www.dragonsmind.co.uk/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /></p>
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