Top 20 games #3: Zoids (1986)
A last minute change to this 1986 entry sees me choose a little known and slightly controversial game. Zoids were a range of toys that were (and, in fact, still are) popular in Japan and surfaced for a couple of years in Europe too. In essence they were mecha dinosaurs that came in little construction kits and the smaller ones were powered by a rather ineffectual wind-up motor. Larger models, such as the Zoidzilla and Redhorn the terrible models, were battery powered and had flashing lights and everything. You won’t be surprised to learn that I thought they were great.
In 1986, a tie-in game was released. I’d just been given my first home computer which was an Amstrad 464 - not one of the cool toys like a Commodore 64 or even a Spectrum but some poxy system with an integrated cassette deck. Eventually I came to love the Amstrad even though it was generally sneered at. One of the first games I bought was Zoids: The Battle Begins and it was brilliant.
The idea was that you roamed about a vector graphic wasteland looking for parts of the mighty - but destroyed - Zoidzilla. These parts were in the domed cities of the enemy red zoids. You had to scout the terrain to find and then destroy these cities to locate and collect all the parts of your fallen comrades. If I recall, every time you found a piece, the zoid you were riding in was upgraded to the next model although I don’t remember if that made much difference.
The game interface was dominated by a load of icons and it was never really made clear how these were supposed to work, so part of the challenge was working out what did what. Combat was either by guns or missiles. Launching a missile took you into a mini-game where you took control of the weapon as it flew towards it’s target, navigating through the terrain and around obstacles. This was probably the most fun part of it. Like a lot of games of this era, there was no save feature so once you died, you had to start again. Fortunately (as I’ve now discovered) there was a save feature so you didn’t have to try to complete it all in one sitting - which is obviously how I must have done it.
Zoids was one of the first games I ever managed to complete. Despite the very minimal graphics and the obscure interface, it felt a little like a simulation and the sub games made it more interesting. It certainly captivated me enough to play it through to the end, which I did one weekend when I went with my father to visit my aunt. I took the machine with me and then sat there all afternoon playing it until I was done. I do remember an immense feeling of satisfaction despite the fact that the reward for finishing was probably a measly “Well done!”. That seemed to be another facet of the games of that era - game completion was relatively dull and unsatisfying. It’s like saving the world and all of humanity from an invading alien race, finding a cure for cancer and calculating a single unified theory of the universe and receive nothing but a limp handshake, a mumbled congratulations followed by “Right, back to work then!”
I said at the start that this game was controversial and I bet you’ve either forgotten or are wondering how, given the nature of this game that’s inspired by a range of Japanese mecha toys, there could possibly be even the tinsiest, weeniest smattering of controversy about this title. The answer lies in the reviews of the game at the time of its release. Zoids: The Battle Begins was given pretty high ratings across the board, across all the popular formats, by most of the contemporary gaming magazines of the time, including Amtix!, Amstrad Action, Crash, Zzap 64 and so on. But later on, people looked back on the game and decided that it was shit (although maybe the speccy version was rubbish). A lot of comments I do see around on the retro gaming forums these days are about how difficult it was which I find hard to believe because I don’t normally perservere at difficult games. Fortunately it seems that I’m not the only person who enjoyed it.
I remember a lot of Amstrad games with a fondness that in all likelihood they don’t deserve.1 They all seemed remarkably hard in retrospect and I only ever finished two that I can think of (the other being Bard’s Tale 1). Perhaps I should dig out an emulator and have a crack at some of them again although, having said that, it’s highly likely that both the Amstrad and my old Zoids are gathering dust in my parents attic.
1And then there are those games that I still have total contempt for - like the movie tie-in game for Predator which was impossible, the conversion of Ghosts ‘n Goblins which was unplayable and all the old Amsoft games which were fucking piles of steaming turd.

I remember Zoids all too well, although I never really got into it.
As for Amsoft games, they truly did suck the balls of dead donkeys, although there was one that was OK, had a turd-brown cover, and I’ll be damned if I can think what it was.
Comment by Lyle — December 6, 2007 @ 2:44 pm
Ah, probably “Roland on the Ropes” - which I didn’t mind, and did play to completion. Sad, but true.
The full list of Amsoft games is here. So they weren’t all bad - there was also an Amsoft version of Manic Miner, for one. And Airwolf (OK, it sucked balls, but it wasn’t an Amsoft one originally, I don’t think)
And “Hunter Killer” was OK too - sub sim. Oh dear…
Comment by Lyle — December 6, 2007 @ 2:48 pm
Bloody hell - that’s a time warp and a half! I think I had “Roland Ahoy!” which was definite shite, “3D Boxing” which I may have beaten, “Admiral Graf Spee” which was crap, “Mutant Monty” which was crap and Xanagrams rings a bell. Pyjamarama I remember as being in the same ilk as Jet Set Willy (which is one of those games which is so impossibly hard, it makes you realise how good you were when you were young!)
Comment by Tom — December 6, 2007 @ 3:05 pm
You guys are old.
Mind you, one of my first gaming memories is Manic Miner on the ZX Spectrum 48k, on a black and white TV. And Chuckie Egg! Holy shit that just caused a major flashback.
I’ll never forget the day my Speccy melted while I was trying to plug a printer and a Microdrive into it at the same time. Poor old Speccy.
Comment by Matt — December 6, 2007 @ 6:55 pm
Matt, the Amstrad came out after the Speccy. Ergo you’re older
(We’ll gloss over that my first computer was a ZX80)
Comment by Lyle — December 6, 2007 @ 7:59 pm
And if you really want a scary flashback, check out the CPC games review site - I’ve left it on R for you, so you can see Roland on the Ropes etc.
Comment by Lyle — December 6, 2007 @ 8:04 pm
Just been playing Roland on the Ropes again - a very bizarre experience, using the Caprice CPC Emulator. Fun.
Comment by Lyle — December 6, 2007 @ 8:33 pm
I don’t know whether to say thank you or fuck you for linking to that site. So many games I’d forgotten about! The days of buying cheap-as-chips Mastertronic games for 1.99 are long gone!
Comment by Tom — December 6, 2007 @ 9:01 pm
I had quite a few Zoid toys, but never realized there was a game. Pretty awesome.
Comment by Destructor — December 6, 2007 @ 10:25 pm
Well, I don’t think you’re going to fuck me, so you’ll have to say thank you instead.
(Ah, the fun with dodgy grammar/punctuation - quotes would’ve sorted you on that one, matey. )
Comment by Lyle — December 7, 2007 @ 8:50 am