Is access to online worlds changing our notion of spirituality? asks Newsnight Business Correspondent, Paul Mason on the BBC website. Eh? Why the hell would you care, Mr Mason? For a start, you’re a business correspondent so where’s the link with a) spirituality and b) online worlds. Or World of Warcraft which is the only online world you’re discussing in the article. And what the fuck are you talking about anyway?
In theory, I should be very interested in this article because it’s allegedly about Philosophy and about virtual worlds, both of which are interests of mine. But when Mason asks the question “where are we when we’re online”, I find myself not giving a shit. Oh yeah, and about the assertion that we’re possibly not “sad, inadequate losers” - way to go with the generalizing stereotype there, buddy!
The funny thing is that in reading the article, even though we’re told that Dr Lizbeth Klastrup has a Level 60 Tauren Druid in WoW, you get the impression that nobody in being interviewed has the vaguest idea what the hell they’re talking about.
“In the great epics of western society you have the valiant hero who dies to save his people, group or country - in the game world, the movies players make about their experiences, they tell hero stories where they cast themselves as the valiant hero who dies in order to save his group and make them successful - in a way that is not possible for people to do in real life.”
When people make movies of their characters in WoW, it’s invariably because they are using WoW as a tool to tell a story and not because they are in anyway reflecting their ingame experiences. Those videos are normally quite dull affairs showing people engaging in PvP (Player vs Player) combat where they are the hero by dint of wtfpwning their opponents. No story whatsoever.
And about the people who “slay dragons”? In a game like World of Warcraft, they’re not heroes. Not in the traditional, mythical sense? A player in WoW isn’t anything like St George, Bard or Beowulf. Real heroes slay dragons by themselves, saving the day, rescuing the princess and freeing the people from a reign of fire. You want to kill a dragon in WoW, you’d better find yourself 39 other people to help. You are part of a large group and not a single fucking one of them will ever get called a hero. If they die, they’ll get called a ‘noob’ and given grief about how they let the side down and the only heroes are people like Leeroy Jenkins which is a hero status borne out of notoriety.
There’s nothing about being another indistinguishable character in a 40 person raid group that’s going to make a person a hero or awaken previously lost spirituality. In fact, the “intense emotion” and spiritual feeling felt by players of online worlds is probably no different to that felt by members of the same sports team. The main difference between the two? There’s more chance of becoming a hero in a sports team.