Top 20 games #10: UFO: Enemy Unknown (1994)
It’s 1999 and the earth is under attack by aliens. Fortunately there’s a United Nations funded defense force known as X-Com who are equipped to deal with the invaders. And fortunately for X-Com, you’re in charge. Defend your homeworld and beat back the aliens. Mulder and Scully only wish they had these sort of resources!
UFO was a a turn based strategy and tactics affair. The main game required you to take control of a squad of soldiers who would deal with crashed UFOs or, rather, UFOs that you’d shot down. As well as eliminating any aliens that survived the crash, capturing live specimens and retrieving any weapons or equipment was also prudent as they could be researched back at your base and reverse engineered to provide better weapons and gear for your team. Clever, huh?
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Beneath A Steel Sky is, for me, all about the story. It’s a cyberpunk tale about an abducted man struggling to find answers in a futuristic and typically dystopian city. B.A.S.S. is a graphic adventure and despite being a relatively mature and sombre title taking place in a dark and fantastically envisioned setting, it is still a comedy at heart and is brim full of subtle humour, taking it’s cues from such luminaries as Douglas Adams and Terry Pratchett. Like other graphic adventures, it’s also loaded with pop-culture references; everything from Mad Max to Doctor Who, William Gibson to Friedrich Nietzsche.
Syndicate is the first game on the list that I would love to make a film of. Yes, yes, I know - films of games are shite but as I always witter on to anyone who’s listening, they don’t have to be. A film of Syndicate could be utter shit, of course, but only if they tried to make it like the game rathe than use it as inspiration.
Hired Guns was a futuristic RPG that, in the style of the 1987 game Dungeon Master, showed the action via a first person perspective viewport. (Although earlier games such as Bard’s Tale and Ultima had done this, Dungeon Master was, to my knowledge, the first to eschew a turn-based game for a realtime approach as adopted by later games such as Eye of the Beholder it’s various rip-offs). What set Hired Guns apart, however, was that it provided a single viewport for each member of your four strong squad, allowing them to do their own thing and several of the puzzles required co-operation between 2 or more of the squad.
Another World is the first game that I played that left me stunned as the ending sequence played out. The story told is about an experimental physicist who has an accident while playing with a particle accelerator during a lightning storm and finds himself transported to another world. Which is mega convenient as that happens to be the title of the game too. The new world he finds himself in is unsurprisingly alien and predictably hostile, populated as it is by feral
Things start to get more interesting now. I spent a fair amount of the 80s playing arcade shoot-em-up games on my faithful CPC with the odd puzzler and platform game thrown in for variety. In about 1991/1992, I upgraded to an Amiga 500+1 and discovered the joy of games that strong characters and involving narrative, mostly provided by graphic adventure games. The market leader of this genre was, without doubt, Lucasarts - the gaming arm of George Lucas’ mighty empire.
A last minute change to this 1986 entry sees me choose a little known and slightly controversial game. Zoids were a range of toys that were (and, in fact, still are) popular in Japan and surfaced for a couple of years in Europe too. In essence they were
My first encounter with any type of electronic thinking machine was when my primary school bought a BBC Micro B computer. This would have been back in about 1983/84. It wasn’t until I got to my secondary school that I was introduced to the legendary game of Elite.
In the year that Return of the Jedi was released, Atari also put out a licensed game based on George Lucas’ famous trilogy. Star Wars was a simple, vector graphics based shooter focussing entirely on the final assault on the Death Star. After an initial approach, destroying TIE fighters and their “fireballs”, the game proceded to a surface attack on the Death Star with a final run down the infamous trench. If you managed to shoot your torpedos down the exhaust port (oo-er!) you got to go again but the challenge would increase - such as more turrets on the surface attack, and increased barriers in the trench run.